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Procedural Water
Graphics
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OpenGL 4.4, C++, GLSL
January 2015 - March 2015
Procedural water featuring displacment mapping, normal mapping and many tweakable parameters.
Teaching Assistant Work
Tech
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C++, GLSL
September 2015 - April 2018
Content prepared for Computer Animation and Computer Graphics courses. Includes skinning, depth of field and more!
Roboy in da Hood
Games
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PhyreEngine, C++, Cg, PS3
September 2013 - April 2014
Roboy is back and this time he is fighting crime where no one else dares go, the hood! Game runs on PS3!
A Case of the Mondays
Games
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OpenGL 3.3, C++, GLSL
September 2012 - April 2013
It's Monday. A Military experiment has gone wrong and people are turning into savage mutants!
TRAFFIC AI SIMULATOR
Tech
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C#, Unity, CityEngine
September 2013 - April 2014
Procedural car traffic simulation for Ad-Hoc Vehicular Communications research done in Unity3D.